Why is the port separated into HW and SW builds?īecause that's how the base decomp was set up initially, at the time the port was started. Tl dr use HW if on O3DS or if you care about 3D, use SW if on N3DS. HW builds use a completely custom Citro2D-based backend, using the 3DS's PICA200 to get graphics on-screen, and thus can run at full-speed on O3DS systems, in addition to supporting features like stereosopic 3D, however, certain features like realtime palettes aren't supported. However, its rather CPU-intensive, and requires a N3DS to run at full-speed. Rendering is more accurate, and all effects like scanline deformation and realtime palettes are supported. SW builds use software rendering, using the same basic rendering backend that the PC/console ports of Sonic CD used. What's the difference between HW and SW builds? See comparisons between PC and Mobile versions. You can get the official release of Sonic CD from:Įven if your platform isn't supported by the official releases, you must buy it for the assets in order to run the homebrew (you don't need to run the official release, you just need the game assets). You can download said folder from Rubberduckycooly's repo.
SONIC MANIA MOD MANAGER ICON ANDROID
SONIC MANIA MOD MANAGER ICON INSTALL